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Game Details

Who is making this game?

Slender: The Arrival is being jointly developed by Blue Isle Studios and Mark Hadley; creator of the original Slender horror game phenomenon. Mark operates under the name Agent Parsec (Parsec Productions). Blue Isle Studios is an independent game design company based out of Toronto, Canada.


Is there a proper storyline to the game?

Yes! Joseph DeLage, Troy Wagner and Tim Sutton, the creators of Marble Hornets are responsible for the creation of The Arrival's storyline.


Is there more to do than collect pages?

Yes! While everyone’s favourite forest is back, there is much more to do this time around. Other levels will feature unique and varied gameplay. We can’t say much more right now without ruining the story.


How long is the game?

The Arrival is an expanded version of the original game; meaning there are more levels and more content. From start to finish, we’d estimate around couple hours of gameplay for the average player. The length of the game also depends on how much time you want to spend exploring, collecting, and trying new difficulties.


Part of what made the original game so great was the lack of story or detailed graphics; won’t the addition of these ruin the experience?

We agree that the original Slender was truly spectacular in its simplicity. We are aware of this and are being very careful as we develop the new game. The story and improved visuals we are adding serves to improve on the experience, not take away from it.


Have the promotional screenshots been edited, what does the game actually look like?

The screenshots we show are taken directly from the game with the highest graphics settings turned on; they are not edited in any way. What you see in the screenshots is what you see in the game. With that said, be aware that a game in development is often subject to changes. This means that something shown in one screenshot may have been cut or changed in a future version of the game.


Which game engine are you using to make the new game?

Like the original Slender, we are using Unity engine to create The Arrival. You can check it out right here.


The original game lagged on my computer; will this game have any performance improvements?

Absolutely, we've added a wide range of graphics options so that you can make sure your performance is optimal.


What are the minimum requirements?

Minimum Requirements:
CPU: Dual core CPU @ 2GHz (Pentium D or better)
RAM: 1GB RAM
VGA: NVIDIA 6800, 7600, 7800, 8xxx or better, ATI 1950 or better
DX: DirectX 9.0c
OS: Windows XP, Windows Vista or Windows 7
HDD: 2GB of free hard disk space
Sound: 100% DirectX 9.0c compatible Audio Device
Keyboard and mouse

Recommended Requirements:
CPU: Quad Core Intel or AMD
RAM: 3GB RAM
VGA: GeForce 260 1GB or (HD4850 1GB)

Release Information

Slenderman was created by Victor Surge, how are you guys able to release a commercial product?

Eric "Victor Surge" Knudsen has licensed SlenderMan rights to the game Slender.


Is the new game going to be free?

Slender: The Arrival is a commercial release - this means the game will not be free.


The original Slender is free, why does this game cost money?

Slender is a short, experimental game created and released for free by Mark Hadley. Consider it an early prototype, demo, or test. Fortunately, that experiment worked better than expected and his game became a worldwide phenomenon. Slender: The Arrival takes the best elements from the original game while expanding and improving every single aspect. We are turning Slender into a proper single player experience. The game will have vastly improved visuals, sound, more levels, and a story to tell. There is a lot more to the game this time around and we think it will be well worth it.


How much will the game cost?

The game has a final retail price of $10.


How is the game distributed?

The Arrival will be purchasable online as a downloadable game. We will launch a Steam Greenlight campaign in the near future. Additionally, the game will be placed for sale on many other popular game download services.


Other than PC, what other platforms will the game release on?

The Arrival will be released first for PC, followed shortly by a Mac version. Linux is receiving a hard look and will have details soon.


What about consoles and mobile phones?

Our goal is to get the game in the hands of as many players as possible. We are very seriously considering developing Xbox 360, Playstation 3, and mobile versions of the game.

Slender: Arrival IndieDB       Slender Facebook       Parsec Productions Twitter       Blue Isle IndieDB       Blue Isle Facebook       Blue Isle Twitter

Based upon the character Slender Man created by Eric "Victor Surge" Knudsen